又在uc的sdk上遇到了这个问题

项目已经没有报错,但是连接真机调试的时候提示这个错误</p><p style="text-align: center;"><a target="_blank" href="http://www.hudongdong.com/content/uploadfile/201511/a7201448166980.png" id="ematt:647"><img src="http://www.hudongdong.com/content/uploadfile/201511/a7201448166980.png" title="点击查看原图" alt="屏幕快照 2015-11-22 11.47.40.png" border="0" width="946" height="121"/></a> </p><pre class="prettyprint lang-cpp linenums">The&nbsp;library&nbsp;&#39;UCGameSDK-3.5.3.1.jar&#39;&nbsp;contains&nbsp;native&nbsp;libraries&nbsp;that&nbsp;will&nbsp;not&nbsp;run&nbsp;on&nbsp;the&nbsp;device.

[2015-11-22 11:47:27 - Caribbean_YiJieUC] The following libraries were found:
[2015-11-22 11:47:27 - Caribbean_YiJieUC]  - assets/ucgamesdk/so/libsdk_bspatch.so

而在导出的时候又会报错</p><pre class="prettyprint lang-cpp linenums">Native&nbsp;libraries&nbsp;detected&nbsp;in&nbsp;&#39;android_1848884733045993189.jar&#39;.&nbsp;See&nbsp;console&nbsp;for&nbsp;more&nbsp;information.</pre><p>
这里还是那个解决办法</p><p style="text-align: center;"><a target="_blank" href="http://www.hudongdong.com/content/uploadfile/201511/ca761448166980.png" id="ematt:646"><img src="http://www.hudongdong.com/content/uploadfile/201511/ca761448166980.png" title="点击查看原图" alt="屏幕快照 2015-11-22 11.46.48.png" border="0" width="664" height="211"/></a> </p><p>
在设置的Build里面,把第二个关闭,第一个也可以关闭</p><ul class=" list-paddingleft-2" style="list-style-type: disc;"><li><p>
windows的设置在:windows-&gt;Preferences...</p></li><li><p>
mac的设置在file-&gt;Preferences</p></li></ul><p>
参考文章:</p><p><a href="http://stackoverflow.com/questions/4882167/creating-a-product-sdk-how-do-i-add-a-native-lib-so-and-a-jar-with-the-sdk-i" target="_blank">http://stackoverflow.com/questions/4882167/creating-a-product-sdk-how-do-i-add-a-native-lib-so-and-a-jar-with-the-sdk-i</a> </p>
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